![]() ![]() When you use an Armor ability while in combat, your Physical and Spell Resistance is increased by 5940 for 10 seconds. (5 items) While you have an Armor ability slotted, your Max Health is increased by 5%. This effect can occur once every 30 seconds. (5 items) Whenever you drink a potion while in combat, you and 3 group members gain 44 Ultimate. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible. (5 items) Increases your Critical Damage and Healing by 8%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. (2 items) When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies within a 7 meter cone on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. (5 items) You and group members within 28 meters of you gain Major Fortitude, Major Intellect, and Major Endurance, increasing your Health Recovery, Magicka Recovery, and Stamina Recovery by 30%. Adds 3460 Physical and Spell Resistance while your Health is 50% or less. (5 items) Adds 300 Weapon and Spell Damage while your Health is above 50%. (3 items) Adds 129 Weapon and Spell Damage (5 items) Adds 245 Magicka Recovery, Adds 245 Stamina Recovery, Adds 245 Health Recovery This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina. (5 items) When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. (5 items) When you take damage from a Martial melee attack, you reduce the attacker's Weapon and Spell Damage by 300 for 5 seconds. (5 items) Adds 158 Health Recovery, Reduces the cost of your Ultimate abilities by 15%. (3 items) Adds 206 Weapon and Spell Damage This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 8% for 4 seconds. (5 items) When you deal damage, you deal 330 Disease damage to the target. ![]() Increases the cost of Block, Sprint, Dodge, and Break Free by 20%. This effect can occur once every 2 seconds. (5 items) When you Block, you grant Empower to 11 allies within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 80%. ![]() (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 478 Bleed Damage every 1 second. (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. (4 items) Adds 129 Weapon and Spell Damage (2 items) Adds 129 Weapon and Spell Damage (5 items) Gain Major Gallop and Major Expedition at all times, increasing your Movement Speed and Mounted Speed by 30%. (5 items) Adds 1710 Maximum Health, While you are Bracing, you and group members within 12 meters of you gain Minor Evasion, reducing damage from area attacks by 10%. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |